
次世代游戏美术
3D Art for Next-gen Games
(2012)
大学生创新项目“以次世代游戏开发技术挖掘经典游戏潜在价值的探索”,主要研究利用以UDK为代表的次世代游戏引擎对经典二维游戏进行视觉效果改造的方法。我是此项目指导老师。
I supervised undergraduate students’ research project Exploiting Values of Classic Games with Latest Next-gen Game Technologies, whose main purpose was to explore the best approach to remake classic 2D games with Next-gen game engines such as UDK® to improve its visual quality.






一 | 二 | 三 | 四 | 五 | 六 | 日 |
---|---|---|---|---|---|---|
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 |
最近更新 · Updates
- 名胜古迹与游戏设计 (3) · A Timeless Dialogue with Scenic Spots and Historical Sites Part 3 (2025)
- 名胜古迹与游戏设计 (2) · A Timeless Dialogue with Scenic Spots and Historical Sites Part 2 (2025)
- 名胜古迹与游戏设计 (1) · A Timeless Dialogue with Scenic Spots and Historical Sites Part 1 (2025)
- 数字雕刻与模型制作作品合集 · A Collection of Digital Sculpting and Model Making (2025)
- 三维静帧作品合集 · A Collection of 3D Artworks (2025)