2025届毕设游戏作品合集
A Collection of Games as Graduation Projects
(2025)
  以下是本人指导下由2025届本科毕业生完成的游戏/交互叙事/虚拟展览类毕业设计作品,与各位分享:
  The following works are the games, interactive narratives and virtual exhibitions created under my supervision as bachelors’ graduation projects in 2025.  Please enjoy.
1. 《星舰往事》· Starship Legacy
  作者:李浩然 · Author: Haoran Li
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《星舰往事》是一款基于三体小说故事背景下的RPG像素风游戏。故事发生在蓝色空间号逃离地球后,对原著中这一段空白的剧情进行了二次创作。游戏中玩家将扮演蓝色空间号上一名工程师,当逃离地球的几艘战舰之间发生黑暗森林时,玩家正在冬眠,苏醒后记忆被思想钢印覆盖,飞船上一切都发生了天翻覆地的变化。玩家需要在游戏过程中抽丝剥茧,还原曾经的真相。根据原著描写对蓝色空间号进行了还原,玩家将在十余个场景中进行探索,同时还需要完成收集物资、制造维修工具、解密小游戏等任务。
  Starship Legacy is a pixel-art RPG set in the story world of The Three-Body Problem. It takes place after the Blue Space spaceship escapes Earth, offering an original, fan-created expansion to the untold gap in the original novel. In the game, you play as an engineer aboard the Blue Space. You were in hibernation during the Dark Forest Conflict among the fleeing Earth battleships. Upon awakening, your memory has been altered by a Mind Stamp, and everything aboard the ship has changed beyond recognition.
  As you progress, you must piece together clues to uncover the hidden truth. The Blue Space has been faithfully recreated according to the original novel’s descriptions. You will explore more than a dozen distinct scenes, while completing missions such as gathering supplies, crafting repair tools, and solving puzzle mini-games.
▲ 《星舰往事》截图 · Screenshots from Starship Legacy
  以下为叙事游戏《星舰往事》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the narrative game Starship Legacy. Please Enjoy.
2. 《阿灯》· ADA
  作者:戴若妤 · Author: Ruoyu Dai
  导师:柳喆俊 陈逸云 · Advisor: Aaron Leo, CHEN Yiyun
  简介 · Introduction
  《阿灯》是一部围绕“殡葬方式决定逝后形态”这一核心设定展开的幻想类交互情感叙事作品。故事以家中经营墓园的女孩阿灯为主角,她在一次意外中化身为祭奠用的煤油灯,进入由不同殡葬形式构成的彼岸世界。在这个世界中,逝者的存在形态与其生前所经历的殡葬方式紧密相关:树葬化为泥土与树木,骨灰肖像画化为画中灵魂,海葬融入广阔海域……玩家通过操控阿灯在各个区域中探索前行,借助平台跳跃、收集祭奠品与记忆碎片、拼图解谜等互动机制,逐步还原逝者的故事与未竟心愿,并收集象征祝福的灵魂力量。随着旅程的推进,阿灯不仅帮助他人完成愿望,也完成了自我认知的转变。作品在虚构的逝后世界中探讨现实中的生死观念,引导体验者在互动与叙事交织的过程中思考生命的意义与“向死而生”的态度。
  ADA is a fantasy interactive emotional narrative work centered on the core concept that “funeral customs determine the form of the afterlife”. The story follows Ah Deng, a girl whose family runs a cemetery. After an accident, she is transformed into a memorial kerosene lamp and enters an afterlife world shaped by different funeral traditions.
  In this world, the form of the deceased is closely linked to the way they were buried: those in tree burial become earth and trees, those whose ashes are made into portraits become souls within the paintings, and those in sea burial merge into the vast ocean… Players control Ah Deng to explore various regions, using platform jumping, collecting memorial items and memory fragments, solving jigsaw puzzles and other interactive mechanics to gradually uncover the stories and unfulfilled wishes of the deceased, while gathering soul power that symbolizes blessings.
  As the journey progresses, Ah Deng not only helps others fulfill their wishes but also completes a transformation in self-awareness. Set in a fictional afterlife, the work explores real-life perspectives on life and death, guiding players to reflect on the meaning of life and the attitude of “living toward death” through the blend of interaction and narrative.
▲ 《阿灯》截图 · Screenshots from ADA
  以下为叙事游戏《阿灯》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the narrative game ADA. Please Enjoy.
3. 《蓝星》· Blue Star
  作者:张馨月 · Author: Xinyue Zhang
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《蓝星》是一款以《三体》中“银河系人类文明”的设定为灵感的,融合了角色扮演与策略模拟要素的叙事型游戏。游戏聚焦后人类文明在星际移民过程中对地球文化的情感认同困境,结合多种玩法,引导玩家以“蓝色空间号”上一名清理员的身份,在日常任务中体会文明传承的张力与个体选择的复杂性。设计中采用电影化演出系统,通过过场动画与多视角切换增强叙事表现力,并引入碎片化交互物体和文本,鼓励玩家主动探索世界观。玩法机制深度融合《三体》的“黑暗森林法则”等核心科幻概念,提升沉浸感与哲学思辨性。
  Blue Star is a narrative game inspired by the setting of Galactic Human Civilization from The Three-Body Problem, combining elements of role-playing and strategy simulation. The game focuses on the emotional identity crisis of post-human civilization regarding Earth’s culture during interstellar migration. Through diverse gameplay mechanics, it invites players to experience the tension of cultural inheritance and the complexity of individual choices as a sanitation worker aboard the Blue Space spaceship.
  The design adopts a cinematic performance system, enhancing narrative expression through cutscenes and multi-perspective switching. Fragmented interactive objects and texts are introduced to encourage players to actively explore the world view. Core sci-fi concepts from The Three-Body Problem, such as the Dark Forest Law, are deeply integrated into the gameplay to boost immersion and philosophical reflection.
▲ 《蓝星》截图 · Screenshots from Blue Star
  以下为动作解谜游戏《蓝星》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the action puzzle game Blue Star. Please Enjoy.
4. 《Metaphinia》
  作者:冯婧仪 · Author: Jingyi Feng
  导师:柳喆俊 陈逸云 · Advisor: Aaron Leo, CHEN Yiyun
  简介 · Introduction
  《Metaphinia》是一部融合西方奇幻与油画风格的概念短片。作品以“纵火术”隐喻人类原始本能,以“机械”转译后天技术工具,深入探讨了先天本源与后天工具依赖间的辩证张力。主角在架空世界中利用机械与自身力量结合,最终唤醒神明,传达出核心哲学:真正的力量并非神赐,而是源于那个选择点燃火焰的人。
  Metaphinia is a conceptual short film blending Western fantasy with an oil painting aesthetic. The work employs Pyromancy as a metaphor for primal human instinct and “Machinery” as a representation of acquired technological tools, exploring the dialectical tension between innate essence and technical dependence. Set in a fictional world, the protagonist integrates mechanical tools with personal resolve to ultimately awaken a deity. The film conveys a core philosophy: true power is not a divine gift, but resides in the individual who chooses to light the fire.
▲ 《Metaphinia》截图 · Screenshots from Metaphinia
  以下为概念短片《Metaphinia》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the concept animation Metaphinia. Please Enjoy.
5. 《双面》· Two-Face
  作者:李禹剑 · Author: Yujian Li
  导师:柳喆俊 陈逸云 · Advisor: Aaron Leo, CHEN Yiyun
  简介 · Introduction
  《双面》是一款结合了本地双人操控和互动叙事的冒险游戏。玩家将扮演两位误入异世界的总统候选人,通过合作与竞争的方式操控主角阿卡,踏上处理危机、拯救世界的旅程。原本在现实世界是死对头的两位总统候选人,在一次辩论时意外穿越到了异世界,变成了附身于小女孩阿卡身上的小精灵。只有解决异世界的危机,收集勋章,才能最终返回现实。为了回家,两名主角不得不短暂合作,却又在应对危机时因为见解不一而展开争斗。游戏分为两种不同类型关卡,分别为:基于3D低多边形美术的双人合作关卡与基于2D像素美术的双人竞争关卡。游戏的整体叙事在两种不同类型的关卡中来回切换,使得玩家在竞争中理解合作,在合作中引发竞争。玩家在经过三组应对不同危机的故事后,成功的拯救异世界并返回现实。
  Two-Face is an adventure game combining local multiplayer control and interactive storytelling. Players take on the roles of two presidential candidates who have strayed into an alien world. They control the protagonist Arka through cooperation and competition, embarking on a journey to resolve crises and save the world.
  Once bitter rivals in the real world, the two presidential candidates accidentally travel to another world during a debate and become spirits attached to the young girl Arka. Only by resolving the crises of the alien world and collecting medals can they finally return to reality. To get home, the two protagonists have to cooperate temporarily, yet they fight each other when facing crises due to differing opinions.
  The game features two distinct types of levels: 3D low-poly art cooperative levels for two players, and 2D pixel art competitive levels for two players. The overall narrative switches back and forth between these two styles, allowing players to understand cooperation amid competition and spark competition within cooperation. After three stories dealing with different crises, players successfully save the alien world and return to reality.
▲ 《双面》截图 · Screenshots from From Two-Face
  以下为双人游戏《双面》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the dual-player game Two- Face. Please Enjoy.
6. 《代号:基地》· Project: The Base
  作者:于文杰· Author: Wenjie Yu
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《代号:基地》是基于科幻小说《三体》设计的一款双线叙事角色扮演游戏。游戏故事发生在人类为了应对“二向箔”降维打击而设立的秘密科研基地,围绕一起离奇事故展开。玩家将在两个不同时间线的基地中探索,在一系列事件中逐渐揭开基地事故的真相。
  Project: The Base is a dual-timeline narrative role-playing game designed based on the science fiction novel The Three Body Problem. The game’s story takes place in a secret scientific research base established by humanity to respond to the dimensional strike of the Two-Way Foil, and unfolds around a bizarre accident. Players will explore the base in two different timelines and gradually uncover the truth of the base accident through a series of events.

▲ 《代号:基地》截图 · Screenshots from Project: The Base
  以下为叙事游戏《代号:基地》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the narrative game Project: The Base. Please Enjoy.
7. 《星环城战役》· Star Ring
  作者:王烽宇 · Author: Fengyu Wang
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  星环城战役是一款基于《三体》中掩体纪元中关于星环城的情节设计的一款塔防类游戏。玩家在游戏中扮演星环城的指挥官维德带领星环城抵御太阳系联邦舰队的进攻。游戏中玩家能够在六边形的网格地图上放置防御塔阻挡敌人的进攻,防御塔通过地图中心的能源核心供能触发,玩家能够利用防御塔之间的连携机制,与能量传递的防御塔触发方式设计多样的防御形式,形成更加独特新颖的塔防策略体验。
  Star Ring is a tower defense game designed based on the plot of Star Ring City in the Bunker Era from The Three-Body Problem. In the game, players take on the role of Wade, the commander of Star Ring City, leading the city to defend against the offensive of the Solar System Federation Fleet.
  Players can place defense towers on a hexagonal grid map to block enemy attacks. The defense towers are powered and activated by the energy core at the center of the map. Players can utilize the synergy mechanism between defense towers and the energy transmission activation mode of the towers to design various defensive formations, creating a more unique and innovative tower defense strategy experience.
▲ 《星环城战役》截图 · Screenshots from Star Ring City Campaign
  以下为塔防游戏《星环城战役》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the tower-defense game Star Ring City Campaign. Please Enjoy.
8. 《毕业4 Remake》· Graduation 4 Remake
  作者:李佳禾 · Author: Jiahe Li
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《毕业4 Remake》是一款基于中国当代大学生毕业学年生活现状的模拟游戏。
  从开题报告到毕业答辩,你已经历许多,回望过去的大四生活,你发现有很多令自己遗憾的事件和选择——有一些“如果不那样做或许会更好”的时刻,也有一些“如果多花点时间就可以做得更好”的工作……在这款游戏中,玩家将获得回到大四起始,“重新来过”的机会。游戏玩法以时间管理为核心,玩家需要平衡不同线路的工作进度和时间,并关注自身的情绪和健康,最终抵达毕业之时。Remake的大四生活会变得更好吗?至少在游戏里,你永远可以重新来过。
  Graduation 4 Remake is a simulation game based on the real-life experiences of contemporary Chinese university students during their final academic year.
  From the thesis proposal to the graduation defense, you have been through a great deal. Looking back on your senior year, you realize there are many events and choices you regret—moments where you think “it might have been better if I hadn’t done that,” and tasks you feel you could have improved if you had only spent more time…
  In this game, you are given the chance to go back to the beginning of your senior year and start all over again. The gameplay centers on time management: you must balance the progress of different tasks against your time, while paying attention to your emotions and health, until you finally reach graduation. Will your remade senior year be better? At least in the game, you can always try again.
▲ 《毕业4 Remake》截图 · Screenshots from Graduation 4 Remake
  以下为模拟游戏《毕业4 Remake》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the simulation game Graduation 4 Remake. Please Enjoy.