Research on the Motion of 4D Chairs


  In 2016, I guided undergraduate students Sheng Feng, Yuxiang Tang and Haoran Zhou to finish A Study on the Relationship between 4D Chair Motion and Audience Experience, a Shanghai Innovation Project for University Students.  The main purpose of this research project was to compare the difference between hand-made data and computer generated data for a 4D Chair from the perspective of user experience.


  The following is a video presenting the research outcome, comments and suggestions are welcome.