
4D座椅运动研究
Research on the Motion of 4D Chairs
(2016)
我于2016年指导本科生冯胜、唐宇翔、周浩然完成上海市大学生创新项目《4D影视作品中座椅运动与观众体验的关系研究》,主要目的在于比较手工制作与电脑生成的4D座椅数据在用户体验上会有怎样的差别。
In 2016, I guided undergraduate students Sheng Feng, Yuxiang Tang and Haoran Zhou to finish A Study on the Relationship between 4D Chair Motion and Audience Experience, a Shanghai Innovation Project for University Students. The main purpose of this research project was to compare the difference between hand-made data and computer generated data for a 4D Chair from the perspective of user experience.





以下为项目成果介绍视频,欢迎批评指正。
The following is a video presenting the research outcome, comments and suggestions are welcome.
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